Gaming

Fortnite battles Apple: Courtroom focuses on App Store review process and Epic’s marketing

Epic Games and Apple are battling it out in what’s being called one of the most important tech antitrust cases in years.


Angela Lang/CNET

Fortnite maker Epic Games sees Apple as overly controlling, opportunistic and unfair. Apple says Epic doesn’t want to follow the rules. Together, they could remake the way we see antitrust in the age of big tech.

Over the past few days, Epic and Apple have been sharpening their arguments in a California courtroom, making their case to Judge Yvonne Gonzalez Rodgers

Epic’s lawyers and executives attacked Apple’s App Store, highlighting scam apps, stories from upset developers who complained Apple played favorites and instances where Apple generally didn’t deliver on its promises. 

“The mistakes that I’ve been shown originated from customer and developer complaints,” Trystan Kosmynka, a senior director of marketing at Apple, said in court Friday. Rather than seeing these messages as signs the App Store team is struggling to do their jobs, he said the activity shows people trust the store and want to help keep it safe. “I’m glad they’re passionate and email our executives reporting the concerns and that we investigate them quickly and improve on it,” he said.

Apple, meanwhile, attacked Epic in questions to marketing director Matthew Weissinger, attempting to undercut his complaints Apple doesn’t help market Fortnite as much as Microsoft, Sony and Nintendo do for their Xbox, PlayStation and Switch. “We create all sorts of engagement, hours of engagement inside of Fortnite,” Weissinger testified Monday. “And then, at the last minute, Apple kind of injects themselves and says, ‘We require 30% on this as well.'”

The dueling narratives were just the latest example of how Epic and Apple are using the court to air grievances while knocking one another’s businesses. What’s unclear is whether these efforts will work. The proceedings are a bench trial, meaning Judge Rodgers will be the one deciding the case, not a jury.

Epic’s hit Fortnite game was kicked from Apple’s App Store in August last year after Epic CEO Tim Sweeney approved a change to the app, purposely breaking Apple’s rules against using alternative payment processing. Apple says its payment processing and strict app store rules are important to the company, helping it stand out from Google’s competing and more widely used Android software, which allows “side-loading” apps and alternative app stores.

fortnite-press

Fortnite is one of the most popular games in the world.


Epic

The outcome of the lawsuit could change everything we know about how Apple’s App Store works, as well as Google’s Play store too. Apple could be forced to disregard its concerns over app security, allowing alternative app stores and payment processing into its devices. Legal experts, lawmakers and regulators are closely watching as well, seeing the case as a first look at how antitrust laws could apply to tech giants.

Judge Rodgers has also taken opportunities throughout the past week to ask her own tough questions of both sides of the courtroom as they made their arguments.

When Kosmynka described Apple’s review process, he added that the App Store team told developers it would approve 50% of apps in 24 hours and 90% within 48 hours, depending on the app. So Rodgers asked if Apple delivered on those promises. “Absolutely,” Kosmynka said, revealing that Apple currently approves 96% of apps within 24 hours.

She also challenged Apple’s argument that restricting the app distribution to just the App Store is a worthwhile tradeoff. “One of the problems with limiting competition is that you don’t get innovation, or at least that’s one of the concerns,” Rodgers said. She also asked if Apple’s had an outside party independently review what’s on the App Store and pay bounties, similar to how tech companies do for security researchers who find vulnerabilities in their products.

Meanwhile, she pushed back on Epic’s attempts to paint Apple’s business model of making a profit off every iPhone, as opposed to initially selling their product at a loss like console manufacturers do. Epic argued the model incentivizes hardware makers to partner with developers because royalties from those game sales help make up the cost on the console.

After Epic’s Weissinger testified that despite giving Fortnite advertising space on the App Store homepage, Apple didn’t seem as invested in Epic’s success as console makers, who sponsored in-person and in-game events as part of their marketing. The console makers, she said, “were promoting their product whenever you did a collaboration with them.” So how was it different from Apple?

Weissinger said it came down to the types of people Apple funneled to Fortnite too. Console gamers are there to play a video game. The App Store has a lot more people who might be looking for than a Fortnite fix. “It’s not necessarily people making the purchase, it also is like, all sorts of random folks who are going through that experience. It might be somebody looking for a fitness app or something like that,” he said. The App Store, he argued, “just provides a less qualified audience or less qualified consumer.”

Below are some of the things we learned during the court trial:

  • Opening salvos and Sweeney’s testimony. When Katherine Forrest began her opening statement for Epic Games in its battle against Apple in a California court on May 3, she blasted the iPhone maker as a monopolist, holding app makers hostage to its onerous licensing terms and commission structure, taking up to 30% off subscriptions and other sales without explicitly telling users. But when she asked a seemingly benign question of Sweeney on Tuesday, she revealed potential hypocrisy on her side too.

    In the summer of 2020, Sweeney sent emails to Apple executives, asking them to allow his company to offer its own app store for iPhones, effectively an alternative to the system Apple’s used since 2008. Apple has only allowed app developers to offer programs to iPhone and iPad users by submitting apps to its store where they go under review before being offered for sale or for free. Apple also requires all app developers to use its payment processing service if they want to sell subscriptions or in-app items, like a new look for a character or a power-up for their next turn.

    Sweeney at the time appeared to be seeking a separate and special deal with Apple, something that didn’t fit with the company’s blustery lawsuit in which Forrest had claimed, “Epic is suing for change, not just for itself, but for all developers.” 

    “The market will not self correct,” she added. That requires the intervention of force, more powerful than even the largest company in the world has ever seen: Our justice system.”

    The next day, on May 4, she asked the soft-spoken Sweeney whether he’d have accepted a side deal with Apple, effectively getting special treatment while other app developers continue losing out. “Yes, I would have,” he said.

  • Sweeney prefers an iPhone. When Apple’s lawyer asked if part of the reason Sweeney prefers the device is Apple’s treatment of customer data, privacy and security, he responded, “correct.” He’d been handed Android devices but confirmed he gave them away.
  • Not just Project xCloud. Microsoft has been vocally complaining about Apple’s app review process and its rules against game streaming services, like its formerly named Project xCloud Xbox service. In cross-examination with Nvidia’s Aashish Patel, a director of product management who helped oversee its GeForce Now streaming service, Apple’s lawyer said a streaming app from Nvidia had also been denied. In a steady stream, Apple’s lawyer asked, “You’re not a neutral observer in this dispute, correct?” “You want Epic to win this case, correct?” “Just maybe you’re upset that Apple has rejected your app as a native app and you’re not happy about that?” Patel said he was disappointed.
  • Xbox loses money — kinda. One of Epic’s arguments is that Apple’s business model is to profit from the iPhone at sale. Microsoft’s Xbox and Sony’s PlayStation follow the razor-and-razor-blades model, where they sell the console at a loss (the razor) and then sell the video games and accessories at a profit (razor blades). Though this has been commonly known, a Microsoft representative confirmed during trial that its Xbox itself has never turned a profit.

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